![]() The damage potential is significant, but the high mana cost is what sets this skill back. You will run across the interceding ground and deliver a smashing blow to the enemy. Prerequisites: Smite.Ĭharge is a castable helpful skill when you're far from the enemy, with no obstacles in between. The number of possible blows starts at two and increases by 1 with each skill point.Īvailable at character level 12. The Attack Rating modifier begins at +10% and increases by 5% with each skill point until it reaches +105% at level 20. ![]() It only costs two mana and allows you to attack multiple times against crowds or single enemies with equal effectiveness.Įssentially, you'll compress a large number of attacks into a short space of time, flipping from enemy to enemy or landing all of your blows against a single enemy if you're facing off against a powerful foe. Zeal will probably be replacing your regular attack once you gain access to it. The amount of healing begins at 1-6 and increases by 2 points to both minimum and maximum with each added skill point until it reaches 39-44 at level 20.Īvailable at character level 12.The damage begins at 8-16 and increases by 6 points to both minimum and maximum with each skill point until it reaches 122-130 damage at level 20.The cost for this spell starts at four mana and increases by 0.2 or 0.3 mana per skill point.In the case of hirelings, it can be helpful to boost their health in case they're near death, but it won't be something you use very often. The healing effect is also relatively small, nothing that will be making healing potions obsolete. Holy Bolt allows the Paladin to damage Undead foes from a distance directly, but it also lets him heal hirelings or other players. The length of the stun begins at 0.6 seconds and increases by 0.2 seconds per skill level.The damage modifier begins at +15% damage and increases by 15% with each added skill point until it reaches +300% damage at level 20.The cost for this spell stays at two mana.Smite requires you to have a shield equipped. It might be helpful against single powerful enemies, but you'll more often be facing off against a crowd. The overall damage isn't fantastic, and the stunning effect is very brief during its early levels. With Smite, the Paladin can bash a single opponent with his shield, stunning them temporarily and dealing a bit of damage. The Attack Rating bonus starts at +20% and increases by 5% per skill level until it reaches +115% at level 20. The damage modifier begins at +180% damage and increases by 12% with each added skill point until it reaches +408% damage at level 20. This skill costs no mana, and it can deal quite a punch. Sacrifice allows the Paladin to increase his Attack Rating and damage by sacrificing a fair amount of his health. Since the Paladin doesn't have any passive, permanent skills that increase his Attack Rating, he'll want to invest in a few of these to enable him to attack and deal damage efficiently. This skill tree enhances Paladin's offensive abilities. If you decide to use a one-handed weapon, so be sure you find an excellent shield to help protect your enemy attacks.Unlike the Necromancer and Sorceress, the Paladin will primarily be attacking the enemy with melee weapons, so you will probably want to find a sturdy sword or other excellent melee weapons. Energy should be increased through armor only and not by stat points. ![]() Strength and Dexterity should be enough for you to equip any armor you'd like. Every other point that doesn't go to the first two should go to Vitality.Dexterity is the second most important stat to a Paladin, simply because Paladins have no form of Combat Masteries that will give them large bonuses to their Attack Rating, making it difficult to hit enemies later on in the game.The Paladin will want to make sure he has plenty of Strength, enabling him to wield any armor he comes across in the game.Though they don't possess the raw power of other melee-oriented classes, the Paladins can reduce their enemies' defensive capacity, directly damaging them with their auras. In addition to their auras, Paladins are equipped with combat skills that give them an edge on the offensive end. The Paladin comes with many offensive and defensive auras, all of which will be shared with allied characters and minions when they're within range. ![]()
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